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Melksham Cats RFC

Junior Section

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The Kit

Essential Kit

Recommended Extras

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Mouth Guard

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Head Protection

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Boots with IRB approved Studs

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Body Armour

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Team Kit

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Rugby Gloves

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ALL ITEMS ARE AVAILABLE FROM DJ SPORTS 21 BANK STREET, MELKSHAM

The Positions

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The Pitch

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The SCRUM

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The eight forwards are the players who form the scrum.

The hooker, two props, two second rows, two flankers and the number eight all bind together in a 3-4-1 formation, ready to lock heads with the opposition.

·  The hooker

A key player in the scrum - their job is to hook the ball back towards the waiting scrum-half .

·  Two props

They make the hooker's life easier. They bind on tightly on both sides of the hooker, leaving no gaps between them, and try to drive the opposition back.

The prop to the left of the hooker is called the loose-head because they have one arm free when they bind.

The prop to the right is called the tight-head because they slot in between the hooker and the opposition loose-head.

·  Two second row forwards

They bind tightly together and pack down behind the front row, putting their heads in the gaps between the hooker and the props.

·  Two flankers

Bind on to both the props and second rows on either side of the scrum.

·  Number 8

They pack down behind the second row forwards, putting their head between the two second rows.

Scrummaging

The scrum is an important means of restarting play and gaining control of a game. Using correct technique will not only reduce the chance of injuries, but will ensure teams can compete safely in this crucial area of the game. The key points of scrummaging that all coaches, players and referees should know instinctively are:

Scrum – pre-engagement

 

Scrum – engagement

At least two-thirds of scrum training should be away from the scrum machines. One-on-one and 3-on-3 drills are excellent ways to build skills and improve techniques..

 

Referees will want to speak to your front row players and halfback before the game to discuss the engagement process, and to ensure all front row forwards are of sufficient experience and strength for the grade of game being playedd

Tackling

The tackle is where most of the injuries in rugby now occur.

The first priority in tackling is using leg power to drive the shoulder onto the ball carrier, before using the arms to wrap around the opponent.

THE KEY FACTORS IN THE TACKLE

 

Smother tackles

 

Taking the ball into contact

The increases in injuries in the tackle are not just restricted to the tackler. Coaches should ensure that all players are aware of the correct technique for taking the ball into contact.

Key factors.

 

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OFFSIDE RULES EXPLAINED

OFFSIDE IN OPEN PLAY

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If a player is in front of a team-mate in possession of the ball, or in front of a team-mate who last played the ball, they will be offside if they:

·  Actively try to play the ball

·  Do not retreat within 10m of an opponent who is waiting for the ball

·  Move towards the opponents or the place where the ball lands without first coming back onside

The referee will award a penalty at the place where the offence took place.

For scrum-halves, the offside line is the line of the ball fed into the scrum.

That means they can't go beyond that line until the ball has been put into the scrum by the opposing number nine.

For all the other players, the offside line is an imaginary line drawn through the 'hindmost' foot of the last player in the scrum.

No player apart from the eight forwards and scrum-halves are allowed within this area.

The opposing scrum-half has to wait until the ball is out of the scrum before making a tackle for the ball.

If they don't, the referee will award a penalty

OFFSIDE AT A SCRUM

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OFFSIDE AT A RUCK OR MAUL

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Most offside decisions in rugby union happen at rucks and mauls, especially when the ball is being recycled a lot.

Like the scrum, an imaginary line is drawn through the hindmost foot of the last player in the ruck or maul.

Players must either join the ruck or maul or retreat behind the offside line.

A player is offside if they:

·  Join from their opponent's side

·  Join play from in front of the last man

·  Do not join either the ruck or maul, but fail to get behind the offside line

·  Leave the ruck or maul, but do not get behind the offside line.

OFFSIDE AT A LINE-OUT

There are two different imaginary offside lines for players involved in the line-out and those who are not.

Effectively they make a box which is 10m wide either side of the line-out.

Only the forwards and the scrum-half are allowed in this area until the ball has been thrown in, touched a player or the ground.

The referee will create a one-metre gap between the two lines of forwards. This is the offside line between the two sets of forwards.

Players must not encroach within this gap until the ball has touched a player or the ground, unless they are jumping for the ball.

No player can leave the line-out until it has finished.

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OFFSIDE AT A KICK

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If a player is about to kick a high up-and-under or a grubber kick for a team-mate to run onto, the chasing player must be level or just behind the kicker.

If they are not, the referee will award the opposition a penalty.

If the player is in front of the kicker already, they cannot get involved with open play.

Players often raise their arms when running back to an onside position.

This shows the referee that they have no intention of joining play because they are in an offside position.